OBJECTIVE
To work full time as an Environment Artist, Texturer, or 3D Generalist.
SKILLS
- Ability to execute a broad range of VFX tasks including modeling, texturing, shading, lighting, look development, rendering and compositing
- Poly modeling skills for everything from creating environments and assets to be used in production with an emphasis on photorealism, accuracy, detail, and function
- Efficient with layout of UVs and awareness of texture requirements
- Create photo realistic textures and other related maps or images for mapping on to 3D objects, based on references (photography, images, paintings, books, real objects)
- Meticulous with high attention to details
- Team oriented (committed, clear communicator, able to take directions positively, report technical problems in a timely fashion, keenness for collaboration)
- Adaptable and with a willingness to learn new skills and techniques – including proprietary software.
- Organized (file management, naming conventions)
- Knowledge of Python/MEL scripting
- Windows / Linux experience (user/admin)
SOFTWARE
WORKING KNOWLEDGE
- Maya: modeling, UVing, rendering, lighting, particles and fluids, animation
- ZBrush and Mudbox: sculpting, maps generation (displacement, AO, curvature), tileable sculpting
- UV Layout: UVing, texture density
- V-Ray: shading, lighting, rendering (optimization)
- Substance Painter / Mari / Photoshop: texturing, masks generation, image adjustments, tileables
- Nuke: image adjustments and compositing
- xNormal: baking maps (AO, curvature, cavity, normal)
- Adobe After Effects: motion graphics and compositing
INTERMEDIATE KNOWLEDGE
- Python Scripting in Maya: automate repetitive tasks, perform custom actions
- TopoGun: retopology
- Marvelous Designer: clothes and fabrics
- Substance Designer: tileable textures, custom materials
- Adobe Premiere: video editing
- Unreal Engine: scene creation, import objects, material creation, lighting
AWARDS
Excellence Award at The Rookies 2018 - https://goo.gl/xVqrkX
Featured Article at 80.lvl 2018 - https://goo.gl/KTwgZX
REFERENCES
Scott Thompson - Co-Founder CEO, Think Tank Training Centre
https://www.linkedin.com/in/scott-thompson-3b752b1/
Adar Bronstein - Art Director & 3D Art Lead @ Hellbent Games
https://www.linkedin.com/in/adarbronstein/
Matthew Novak - CG Lead / Consultant / Investor
https://www.linkedin.com/in/novakcg/
Roohi Shrikant Topgi - 3D Generalist at ScanlineVFX Vancouver
https://www.linkedin.com/in/roohi-shrikant-topgi-01238bb4/
Joe Crawford - Professor at Think Tank Training Centre
https://www.linkedin.com/in/joe-crawford-8353205/